![the witcher patch 13 the witcher patch 13](https://i.ytimg.com/vi/Lj4onRt0u3E/maxresdefault.jpg)
- THE WITCHER PATCH 13 1080P
- THE WITCHER PATCH 13 UPDATE
- THE WITCHER PATCH 13 FULL
- THE WITCHER PATCH 13 PS4
THE WITCHER PATCH 13 1080P
It's still an issue, though the manifestation of it is different for every re-test of this route.Īs a summary of where things stand, Microsoft's machine continues to give the smoothest performance of the two, though it's shorn of the true, native 1080p output seen on PS4. As you can see in our three-way comparison between patches 1.05, 1.07 and 1.08, we still have NPCs wandering about with no limbs, torsos or heads, while textures can fail to stream in as we canter through Novigrad's city gates. Sony's machine in particular suffers from stuttering in busy areas, and both console experiences are marred by pop-in around built-up city areas.
![the witcher patch 13 the witcher patch 13](https://img.game-news24.com/2022/03/The-Witcher-game-uses-Unreal-Engine-5-and-starts-a-new-saga.jpeg)
Needless to say, this is The Witcher 3 in its best state on either console, though it's clear certain issues persist even after six updates. However, those expecting a real vault forward in performance shouldn't get their hopes up here this simply gives us what we had in the first place with patch 1.05.
THE WITCHER PATCH 13 UPDATE
And of course, we keep all the other benefits the 1.07 update introduced at the time, such as a smoother movement mode for Geralt, its revised inventory system, plus a laundry list of bug fixes. So what does this mean? On the one hand, we can celebrate the fact that The Witcher 3's last, most optimal state has been restored with patch 1.08.
![the witcher patch 13 the witcher patch 13](https://assets.pikiran-rakyat.com/crop/0x0:0x0/750x500/photo/2020/09/06/1853301539.jpg)
THE WITCHER PATCH 13 PS4
Meanwhile, PS4 benefits in its own way from patch 1.08. This also returns Xbox One's frame-rate advantage over PS4 for this demanding segment - where Sony's platform continues to keep its frame-rate capped at 20. In other words, CD Projekt Red delivers on its headline promise with the new code, and the 20fps lock we saw in our 1.07 analysis is replaced by a more variable, but always superior read-out. Performance is now in line with patch 1.05, letting the game run freely at any number between 20-30fps during the bog stress-test. On Xbox One this means that the hard drops to 20fps are now removed. Fortunately, having tested the latest patch in the same areas, we can confirm a definite frame-rate gain once the new update is installed. To recap on this point, the last patch introduced some surprising downgrades in frame-rate - most alarmingly a hard 20fps cap on Xbox One in the Crookback Bog area where before it ran in the region of 28fps. "improvements to performance, including some issues that may have been caused by 1.07". Original story: Rolled out to Xbox One and PlayStation 4 owners last weekend, patch 1.08 puts frame-rate tweaks at the top of the bill, with its notes stating The video is embedded at the foot of this piece.
THE WITCHER PATCH 13 FULL
UPDATE 13/8/15 10:15am - We've updated this piece with a full analysis of how disabling post-process blur effects can improve performance, most noticeably on PlayStation 4.